Improvements were made on the graphics engine by adding larger environments and more fluid character animation.
Syberia II is an continuation of the original Syberia (released in 2002) and has identical gameplay and art direction. The game was authored and directed by Benoît Sokal, the creator of the franchise. others have also suggested that the cliffhanger that’s the game ended on came far too soon and could have been fleshed out a little first.Syberia II is a Point and Click adventure game released in 2004 for the PC, Playstation 2 and Xbox, by MC2-Microïds. Some people complain about the length of the game, suggesting that it is far too short, especially considering some of the repetitiveness of the gameplay. Many gamers have complained about the pacing of the game and how long you spend seemingly walking back and forth through the scenery, despite its beauty. In a game with not too much in terms of gameplay, it was imperative they got this aspect right, and they did. They are challenging and engaging, while never feeling too monotonous or contrived.
Solving the puzzles is a very enjoyable experience in Syberia. The game is engaging, thought provoking, and moving, all while incorporating the fantasy elements of animatronic robots and steampunk culture – what’s not to love? It seems that a lot of effort went into writing the plot line for this game, and it really shows.
The story in Syberia is like one that you would find in a movie or a novel. Yet, if you’re looking for a game with a more fluid and hands-on style of gameplay, you may grow bored and frustrated with the game. Purely as a graphic adventure, Syberia is a very enjoyable experience and tells the story in a stylish and masterful fashion. As for the sound, Syberia creates an impressive level of immersion with a fantastic soundtrack and realistic ambient sounds. There are various puzzles and sequences that players must complete in order to proceed to the next stage.įor a 2002 game, the graphics are very decent, and some of the surreal settings used throughout the game provide some great visuals. It is a point-and-click adventure game that is very similar to the Broken Sword series. The gameplay in Syberia is pretty simple – players have to click around their environment in order to interact with different objects and items to advance the story. Syberia – Gameplay Syberia – Problem Solving
Here, Kate eventually finds Hans, who makes a decision about signing the factory release papers, and presents questions to Kate about her own purpose in life. Players then learn about Hans’ interest in tribe called the Youkol, who live among domesticated mammoths and inhabit the titular island of Syberia.Ī few more mysteries unravel, leading your path to an industrial mining complex, Komkolzgrad. Kate journeys east to find Hans, navigating some complex clockwork locomotives in the process, and encounters an animatronic man named Oscar. His accident left him mentally handicapped and with an obsession for the doll, and his father disowned him as a result, despite his prowess with spring-automatons. Kate learns that Hans is a mysterious character who injured himself whilst searching for a prehistoric doll of a man riding a mammoth. When she arrives, she learns that there is a sole remaining family member, Hans, whom she must seek approval from before the takeover can take place. The plot of Syberia follows the path of Kate Walker, an American lawyer who travels to Valadilene, France, to facilitate the takeover of a family owned toy factory by a megacorporation. It was also a critical success and received predominantly positive reviews upon its release, largely owing to its visual style and graphic adventure gameplay.Īt the time of its release, Syberia was sign as a unique game with plenty of style, but does it hold up well in present day? Read on to find out more in our Syberia review. Syberia was a commercial and has sold over 3 million units worldwide. As the story unfolds, the game then travels to the island of Syberia (which is based on a real-world town in Siberia called Wrangel Island). Syberia is set in a fictional French town called Valadiene – a town heavily influenced by steampunk design due to the presence of a spring automation toy factory. The game was developed and published by Microids and has spawned 2 sequels – released in 20. Syberia is a graphic adventure game that was released in 2002 for Microsoft Windows, PS2, and the Xbox. What is Syberia? Syberia – Steampunk Airship